add signal prototypes
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@@ -40,19 +40,23 @@ void showItemList( const XQItemList& list)
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}
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//! Konstruktur mit parent.
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//! Konstruktor mit parent.
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XQViewModel::XQViewModel( QObject* parent )
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: QStandardItemModel{ parent }, _itemFactory{ XQItemFactory::instance() }
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{
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invisibleRootItem()->setData( "[rootItem]", Qt::DisplayRole );
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setItemPrototype( new XQItem );
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connect(this, &QStandardItemModel::itemChanged, this, [](QStandardItem *item)
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/*
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// auf änderungen kann in den unterklassen reagiert werden
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connect(this, &QStandardItemModel::itemChanged, this, [this](QStandardItem *item)
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{
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qDebug() << " --- item changed: " << item->text();
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XQItem* xqItem = static_cast<XQItem*>(item);
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onItemChanged( *xqItem );
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});
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*/
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//qRegisterMetaType<XQItem>("XQItem");
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}
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@@ -185,6 +189,16 @@ void YourClass::onItemChanged(const QModelIndex &topLeft, const QModelIndex &bot
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}
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/*
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//! SLOT als weiterleitung vom SIGNAL itemchanged
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void XQViewModel::onItemChanged(XQItem* item )
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{
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qDebug() << " --- BASE item changed: " << item->text();
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}
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*/
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//! SLOT, der aufgerufen wird, wenn eine edit-action getriggert wurde.
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void XQViewModel::onActionTriggered(QAction* action)
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@@ -518,7 +532,7 @@ void XQViewModel::setTreeTable(XQTreeTable* mainView )
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{
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// store view for direct access: the maintree
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_treeTable = mainView;
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// connect myself as model to the mainview
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// set myself as model to the mainview
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_treeTable->setModel(this);
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XQItemDelegate* delegate = new XQItemDelegate( *this );
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_treeTable->setItemDelegate( delegate );
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@@ -95,12 +95,16 @@ public:
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*/
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virtual void onItemChanged( XQItem& item ) = 0;
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public slots:
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virtual void onShowContextMenu(const QPoint& point);
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virtual void onActionTriggered(QAction* action);
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virtual void onToggleSection(const QString& sectionKey );
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// handle XQCommands ( == UndoCommand )
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virtual void onCommandRedo( const XQCommand& command );
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virtual void onCommandUndo( const XQCommand& command );
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